Session 8
Applying their programming knowledge to play and evaluate a game challenge
Objectives
Apply their understanding of repetition and selection to solve their partner’s challenge using the repeat until and if… do... statements
Evaluate their partner’s game
Reflect on and assess their own learning
Resources | Vocabulary |
---|---|
• Challenge evaluation sheet created by class (or adapted from S7 resource sheet 1) • Self-assessment sheet part 2 | • Program • Repetition, selection • Create, design • Evaluate, check, debug |
Let's get started
Recap on the class evaluation sheet you have prepared and explain that they are going to try each other’s challenge and then evaluate it. Explain how to access the saved challenges and find your partner’s created game [fig S8.1].
Practical activity
Try out their partner’s challenge and complete the challenge evaluation sheet. For ideas, there is an example of an evaluation sheet on S7 resource sheet 1.
Discuss their solution with their partner.
Share and review
Ask one pair to tell the group about their challenges, and to evaluate them.
What did you enjoy about the challenge?
Can you explain what you liked best?
Could there be other programming solutions to the challenge?
What programming skills have you learnt?
Give the students time to evaluate what they have learnt and complete the Self–assessment sheet part 2.
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