Activity set part 2
Activity set summary
The activities focus on driving a delivery van around increasingly complex routes involving twists, turns and traffic lights. At the end of the set they can demonstrate their programming skills by creating a route for friends where they design their backgrounds and characters, and set up variables such as traffic lights to increase the level of challenge.
Student’s previous experience
Students should have experience of the forward, right, left and simple repeat commands. If they have not used the Rapid Router game before, familiarise yourself with levels 1 to 38, and pick out suitable activities from the Beginner, Intermediate and Advanced part 1 plans to create a preparatory lesson, before moving onto the following activities.
Teacher preparation
If you have not used the Rapid Router game before, set up your class accounts to record progress (see the step–by–step guide at: www.codeforlife.education).
Learning expectations
In this activity set, the students will:
Create algorithms to move on–screen vans around different routes
Debug their programs
Use if… do... commands
Use if… do… else if… commands
Understand simple variables (traffic lights green/red)
Create algorithms to solve more complex challenges to find the best route, with traffic lights, turn right/left
Design and create their own story for a partner involving characters, objects and creating a background
Revisit the skills of sequencing, repetition and selection learnt in Advanced part 1
Learn to use procedures in programming
Links to the National Curriculum for Computing PoS
Key stage 3
Pupils should be taught to:
design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.
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